Harness the same powerful psychological hooks games like FarmVille and World of WarCraft use to make education more engaging for students.
I don't mean actual "games" in the traditional sense, but rather just dividing up course material into smaller "levels", with points and "badges" awarded. Have a "health bar" for student behavior, that sort of thing.
Disclaimer: I am working on an online platform called http://craniak.com which aims to make creating gamified courses and textbooks easy.
Voting on Ideas
Vote for your favorite ideas by clicking on the up arrow.To undo an upvote, simply click the arrow again. This second click removes your vote.