74 ideas posted
Use storytelling techniques combined with the use of multiple platforms that creates an immersive learning landscape which enables multivarious entry and exit points for learning and teaching.
Submitted by larfleming 2 years ago
Submitted by chambersdva 2 years ago
Submitted by tsm 2 years ago
Submitted by charlesperry23 1 year ago
Submitted by aspergerconnection11 2 years ago
I'm not sure if this is what you mean, but it might tie in:
I am working on a platform for "gamified learning" (http://craniak.com), where students can get points and badges, etc, to make learning more engaging (like FarmVille).
But just as how video-games are even MORE engaging if there is a narrative, perhaps there would be a way, as part of the gamification process (which is very loosely defined), to also weave in storytelling techniques?
Also, by virtue of being a digital, cloud-based app, Craniak would make it easy to use all sorts of media: video, audio, images, etc, making it easier to tell an engaging story.
I have been running a transmedia learning (ARG) application with great success at primary schools in Berlin for some time now. The response from students and teachers has been very positive and there is some evidence to suggest this approach works very well with the 9-11 year old age grounp. Check out www.ludinc.net for more info.
I wonder if the SlideSpeech system (which can turn a presentation into a video with text-to-speech voice over) could be used by students for this type of storytelling. Example: http://dl.dropbox.com/u/12838403/20111109/cross_cultural_slidespeech.htm
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