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Gamified Learning

Harness the same powerful psychological hooks games like FarmVille and World of WarCraft use to make education more engaging for students.

 

I don't mean actual "games" in the traditional sense, but rather just dividing up course material into smaller "levels", with points and "badges" awarded. Have a "health bar" for student behavior, that sort of thing.

 

Disclaimer: I am working on an online platform called http://craniak.com which aims to make creating gamified courses and textbooks easy.

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Idea No. 34