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Transmedia Learning

Use storytelling techniques combined with the use of multiple platforms that creates an immersive learning landscape which enables multivarious entry and exit points for learning and teaching.

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Using fair internet filtering policies

School districts sometimes overreact and filter out too many free web 2.0 tools that can enhance teaching and learning. Embracing more reasonable policies and having committees oversee the filtering decisions rather than an individual person creates a better process for allowing more technology into the school for free. Teachers are able to innovate using blogs, wikis, and many other web 2.0 tools without any cost ...more »

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League of Innovative Teachers

Committed to the technology that can optimize our practice and improve our student’s outcomes, Team Beta Classroom has over 150 extraordinary educators from across this nation who are committed to test-driving promising technologies. We help ed. tech. executives and entrepreneurs see their products from the teacher’s perspective. Beta Classroom is an online space where teachers can find beta technology and help the executives ...more »

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1:1 iPad deployment

To create a paperless learning environment, with a creativity tool and textbook tool combined, our campus has deployed 1:1 iPads for a pilot of 11th/12th graders/teachers. Documents can be exchanged paperlessly, students have built in access to movie creation, photo creation, project creation, and online textbooks, library materials, e-books, etc. can all be accessed from one very portable device. It has improved efficiency ...more »

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Authentic Simulations Which Integrate Content

More learning simulations that place students in authentic roles (scientist, explorer, social scientist, etc.), are collaborative / competitive, and allow teachers the flexibility to easily integrate different types of content depending on the teacher's need.

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Libraries as full partners in tech/learning

School libraries should be a hub for informational literacy of all kinds. They should be well-staffed with professional librarians who are also well-versed in the use of technology tools and how they can be well-integrated into research and learning. The library is a learning and creativity hub for the entire school, a think tank of sorts. Rather than have separate library/research/and technology faculty, the learning ...more »

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Lectures at home, homework in school

Use the free instructional videos available, like Khan Academy, to assign lectures as homework so that students can then ask questions and get help as they're doing "homework"

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Gamified Learning

Harness the same powerful psychological hooks games like FarmVille and World of WarCraft use to make education more engaging for students. I don't mean actual "games" in the traditional sense, but rather just dividing up course material into smaller "levels", with points and "badges" awarded. Have a "health bar" for student behavior, that sort of thing. Disclaimer: I am working on an online platform called http://craniak.com ...more »

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online curriculum

Courses for virtually every class should be online FIRST and remain available forever. This way students and teachers can always return to their materials, and the crucial step of organizing a course or class can take place in a collaborative environment--the Internet

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Crowdsourced Online Learning on MentorMob

There are more than a few problems that keep students from engaging in effective self directed online learning, and MentorMob, like Khan Academy and Edmodo, are working to leverage technology in order to disrupt education. MentorMob is a learning platform that allows anyone to build sequential "Learning Playlists" on topics that interest them. The community can then rate, comment on, and add to Playlists that have already ...more »

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Use web based products for student presentations

Encourage students to use web based products such as Glogster or Prezi for presentations such as book reports and research topics. Students are more motivated using web tools, it equalizes the access to materials (as opposed to tagboard and poster materials), and quite a bit of writing can be included, as well as sound and visuals. These can be worked on both from home and at school, as well as community centers or libraries ...more »

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Simulations and Games for Science Education

Creating games or simulations that help solidify abstract science concepts and allow for guided practice in processing skills. This can be an intervention as well for students with learning disabilities. Simulations can offer accurate visual representations of concepts while games are repeated practice in a scaffolded environment.

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